

Alliance with relatives will stop breaking immediately after being enacted.Fixed the issue with custom characters not starting the game with Men at Arms.Counties will now leave factions if they don't meet the criteria to join.Characters with an opinion above 80 will properly leave factions.Fixed domain limit grace period not getting applied for newly gained titles.Fixed initialisation garrisons for saves from versions before 1.4.0.Fixed a rare crash when using the every/any_faith_character script list.Keep in mind that the content contained in the one with the highest index will have the priority over the other. Scripted_character are assigned to index 50 and events to index 90. Fixed the game rules window's "reset to defaults" button being visible when the rules are not possible to change.Note that if the recipient runs out of money or otherwise no longer wants to accept the ransom, not all characters might get ransomed off Also fixed Mass Ransom in some cases giving 0 gold.

This makes it significantly more responsive, and also avoids an issue where it could only send one ransom request to each recipient.
#CRUSADER KINGS 2 UPDATE 2.8.2 PATCH#
Mass Ransom is now instant, aside from when it's targeting players, while characters whose opinion goes above 80 will now leave factions as intended.īelow, you'll find all the changes and additions introduced to Crusader Kings 3 in today's Update 1.4.2, as detailed by Paradox in the full patch notes:
